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William Horton e-Learning by Design


Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e–learning are advances in technology and changes in society. The second edition of the bestselling book E-Learning by Design offers a comprehensive look at the concepts and processes of developing, creating, and implementing a successful e-learning program. This practical, down-to-earth resource is filled with clear information and instruction without over simplification. The book helps instructors build customized e-learning programs from scratch—building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations; and implement an individualized program. «Every newcomer to the field will find this edition indispensable, while professionals will find much needed contemporary information to manage the rapid changes happening in our field. Even if you own the first edition, buy this update as soon as possible.» —Michael W. Allen, CEO of Allen Interactions, Inc.; author, Michael Allens e-Learning Library Series «Covers the full range of options for presenting learning materials online—including designing useful topics, engaging activities, and reliable tests—and it takes into account the realities and issues of todays instructional designers, such as social learning and mobile learning.» —Saul Carliner, associate professor, Concordia University; author, The E-Learning Handbook «Horton nails it! Perfectly timed, robust, and practical, this second edition of brings together the latest strategies for learning without losing its critical premise—technology enables e-learning, but great design makes it work.» —Marc J. Rosenberg, e-learning strategist; author, Beyond E-Learning «An e-learning encyclopedia loaded with detailed guidelines and examples ranging from basic instructional design techniques to the latest applications in games, social media, and mobile-learning. An essential reference for anyone involved in e-learning design, development, or evaluation» —Ruth Colvin Clark, author, e-Learning and the Science of Instruction

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John Horton Learning Java by Building Android Games - Second Edition


Книга "Learning Java by Building Android Games - Second Edition".

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John Horton Learning Java by Building Android Games


Книга "Learning Java by Building Android Games".

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Michael Allen W. Allens 2012 e-Learning Annual


The field of e-learning continues to experience dramatic and turbulent growth. Over time, as technology has improved and the methods real capabilities have emerged, e-learning has gained widespread acceptance and is now the fastest growing sector of corporate learning. As in years past, Michael Allens Annual offers a diverse and important collection that contains some of the most current insights and best practices that will help both educators and workplace learning leaders address issues of design and implementation, as well as strategy and culture. In addition, this new volume offers a diverse mix of content that spans the full spectrum of technology-based learning. Year after year, the Annual discusses emerging trends in social media; showcases e-learning innovation; presents contemporary- and best-practices; tackles big-picture, strategic issues; and provides a host of useful tips and techniques. Additional content is also available online. Praise for Michael Allens 2012 e-Learning Annual «Michael Allens Annual really is annual. I found new examples and provocative ideas—just what I was looking for.» —Allison Rossett, professor of educational technology, San Diego State University «Just another academic anthology? Hardly! Michael Allen has convinced e-learnings super-heroes to join forces to crush complacency, demolish dogma, rewrite rules, streamline strategies, and light a brighter future for e-learning. Warning: The accumulated wisdom and original thinking of this elite team of designers, practitioners, consultants, and researchers will leave you dissatisfied with your current e-learning efforts and aching to put their ideas into play.» —William Horton, author, e-Learning by Design and consultant, William Horton Consulting «The real learning at conferences takes place in the hallways. This wonderful book is like eavesdropping on those conversations, except that Michael has put the top thinkers in our field in the hall for you.» —Jay Cross, chairman, Internet Time Alliance Nabeel Ahmad Clark Aldrich Bobbe Baggio Tony Bingham Julia Bulkowski Bryan Chapman Phil Cowcill Allan Henderson Peter Isackson Cheryl Johnson Cathy King Leslie Kirshaw Tina Kunshier David Metcalf Corinne Miller Craig Montgomerie Frank Nguyen Maria Plakhotnik Tonette Rocco Anita Rosen Patti Shank Clive Shepherd Martyn Sloman Belinda Smith Susan Smith Nash Ken Spero Carla Torgerson Thomas Toth Reuben Tozman Marc Weinstein

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Ruth Clark C. e-Learning and the Science of Instruction. Proven Guidelines for Consumers Designers Multimedia Learning


The essential e-learning design manual, updated with the latest research, design principles, and examples e-Learning and the Science of Instruction is the ultimate handbook for evidence-based e-learning design. Since the first edition of this book, e-learning has grown to account for at least 40% of all training delivery media. However, digital courses often fail to reach their potential for learning effectiveness and efficiency. This guide provides research-based guidelines on how best to present content with text, graphics, and audio as well as the conditions under which those guidelines are most effective. This updated fourth edition describes the guidelines, psychology, and applications for ways to improve learning through personalization techniques, coherence, animations, and a new chapter on evidence-based game design. The chapter on the Cognitive Theory of Multimedia Learning introduces three forms of cognitive load which are revisited throughout each chapter as the psychological basis for chapter principles. A new chapter on engagement in learning lays the groundwork for in-depth reviews of how to leverage worked examples, practice, online collaboration, and learner control to optimize learning. The updated instructors materials include a syllabus, assignments, storyboard projects, and test items that you can adapt to your own course schedule and students. Co-authored by the most productive instructional research scientist in the world, Dr. Richard E. Mayer, this book distills copious e-learning research into a practical manual for improving learning through optimal design and delivery. Get up to date on the latest e-learning research Adopt best practices for communicating information effectively Use evidence-based techniques to engage your learners Replace popular instructional ideas, such as learning styles with evidence-based guidelines Apply evidence-based design techniques to optimize learning games e-Learning continues to grow as an alternative or adjunct to the classroom, and correspondingly, has become a focus among researchers in learning-related fields. New findings from research laboratories can inform the design and development of e-learning. However, much of this research published in technical journals is inaccessible to those who actually design e-learning material. By collecting the latest evidence into a single volume and translating the theoretical into the practical, e-Learning and the Science of Instruction has become an essential resource for consumers and designers of multimedia learning.

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William L. Horton Just a Guy. Some Memories and Reflections of L 1947-2014


Книга "Just a Guy. Some Memories and Reflections of William L Horton 1947-2014".

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Clark Ruth C. Scenario-based e-Learning. Evidence-Based Guidelines for Online Workforce Learning


Scenario-Based e-Learning Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to: Identify the benefits of a SBeL design for learners and learning outcomes Determine when SBeL might be appropriate for your needs Identify specific outcomes of SBeL relevant to common organizational goals Classify specific instructional goals into one or more learning domains Apply a design model to present content in a task-centered context Evaluate outcomes from SBeL lessons Identify tacit expert knowledge using cognitive task analysis techniques Make a business case for SBeL in your organization Praise for Scenario-Based e-Learning «Clark has done it again—with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies.» —M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction «Clarks wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book.» —Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction

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Supaporn Lamnoi Student Modeling and Adaptive Hypermedia for E-learning Systems


This book is very useful to create an adaptive e-Learning system by using student modeling and adaptive hypermedia. Adaptive e-Learning is an enhancement to make e-Learning system more effective by adapting the presentation of information and overall link structure to each individual user based on her/his knowledge and behavior. The adaptive e-Learning system provides better flexibility and capability than non-adaptive e-Learning system. It also leads the students to better learning results. Certainly, the adaptive e-Learning systems will benefit students' academic performance.

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William Rice Moodle 2.0 E-Learning Course Development


Книга "Moodle 2.0 E-Learning Course Development".

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Susan Smith Nash, William Rice Moodle 3 E-Learning Course Development - Fourth Edition


Книга "Moodle 3 E-Learning Course Development - Fourth Edition".

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William Rice Moodle 1.9 E-Learning Course Development


Книга "Moodle 1.9 E-Learning Course Development".

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Allen Holub on Patterns. Learning Design Patterns by Looking at Code


Книга "Holub on Patterns. Learning Design Patterns by Looking at Code".

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Ronald Wardhaugh, Abraham B. Rami Shani, Peter Docherty Learning by Design. Building Sustainable Organizations


Книга "Learning by Design. Building Sustainable Organizations".

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e-Learning by Design (eBook, PDF) von William Horton ...

Laden Sie jetzt eBooks mit wenigen Mausklicks herunter - bücher.de wünscht viel Spaß beim Lesen von: e-Learning by Design (eBook, PDF)

Book Review: E-Learning by Design, 2nd Edition, by William ...

When the first edition of this book appeared five years ago, it was an instant hit and joined William Horton’s earlier works on many an eLearning designer’s bookshelf.

e-Learning by Design (eBook, PDF) von William Horton ...

From William Horton -- a world renowned expert with more thanthirty-five years of hands-on experience creating networked-basededucational systems -- comes the next-step resource for e-learningtraining professionals.

e-Learning by Design, 2nd Edition: Amazon.de: William ...

E-Learning by Design provides a comprehensive, detailed look at the concepts and processes of developing, creating and implementing a successful e-Learning program.

William Horton Consulting | E-learning design specialists

Take a look at our newly added recorded presentations. Learn about quick instructional design, designing tests, and building topics and lessons.

e-Learning by Design (English Edition) eBook: William ...

Kindle-Shop. Wählen Sie die Abteilung aus, in der Sie suchen möchten.

E-Learning by Design by William Horton - Goodreads

From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals.

e-Learning by Design: 9780470900024: Human Resources Books ...

Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e–learning are advances in technology and changes in society.

Wiley: e-Learning by Design, 2nd Edition - William Horton

Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e–learning are advances in technology and changes in society.

e-Learning by Design: William Horton ... - Amazon

Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e–learning are advances in technology and changes in society.

E-learning by Design | William Horton Consulting

This second edition of this premiere e-learning design book offers a comprehensive look at the concepts and processes of designing and developing a successful e-learning program.

William horton e learning by design. E-learning by Design | William Horton Consulting

This second edition of this premiere e-learning design book offers a comprehensive look at the concepts and processes of designing and developing a successful e-learning program.

Michael Allen W. Allens Online Learning Library: Successful e-Learning Interface. Making Technology Polite, Effective, and Fun


Michael Allens e-Learning Library Most e-learning that is produced for classroom training is created using instructional models that were introduced more than thirty years ago. To update design solutions for todays online learners, Michael Allens e- Learning Library offers a review of the basics of instructional design and then lifts the lid on some common misconceptions that arise from what people think they know about ISD. Michael Allens e- Learning Library is designed to help use time and resources effectively and to build the best e-learning experiences possible. Filled with illustrative examples, the book is pragmatic and contains easy-to-apply solutions. Successful e-Learning Interface is the third book in the Michael Allens e-Learning Library series. Using this hands-on resource will maximize your CEO impact—connect, empower, and orchestrate. You will understand how to connect with your learners, how to empower learners to make the most of e-learnings capabilities, and how to orchestrate learning events. Praise for Michael Allens e-Learning Library «Once again Michael Allen has zeroed in on a critical, yet often overlooked, aspect of e-learning development. This book sheds light on the importance of learner interface design, and offers readers clear guidelines for designing interfaces that support the learner and increase impact. It will be a valuable asset for any e-learning developer who is committed to producing truly world-class e-learning.» —David Holcombe, president and CEO, The eLearning Guild and publisher, Learning Solutions Magazine «With this easy-to-apply and practical book, Michael Allen raises the bar on creating exceptional e-learning experiences.» —Lance Dublin, CEO and chief solution architect, Dublin Consulting «Michael Allen continues to be a strong voice in the e-learning industry. The topics addressed in this book are especially timely, helping the creators of training appeal to a new generation of learners while addressing the concerns of more mature learning audiences.» —Jennifer Hofmann, president, InSync Training and author, The Synchronous Trainers Survival Guide and Tailored Learning: Designing The Blend That Fits

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Tony Bingham Michael Allens Guide to e-Learning. Building Interactive, Fun, and Effective Learning Programs for Any Company


Explore effective learning programs with the father of e-learning Michael Allens Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition presents best practices for building interactive, fun, and effective online learning programs. This engaging text offers insight regarding what makes great e-learning, particularly from the perspectives of motivation and interactivity, and features history lessons that assist you in avoiding common pitfalls and guide you in the direction of e-learning success. This updated edition also considers changes in technology and tools that facilitate the implementation of the strategies, guidelines, and techniques it presents. E-learning has experienced a surge in popularity over the past ten years, with education professionals around the world leveraging technology to facilitate instruction. From hybrid courses that integrate technology into traditional classroom instruction to full online courses that are conducted solely on the internet, a range of e-learning models is available. The key to creating a successful e-learning program lies in understanding how to use the tools at your disposal to create an interactive, engaging, and effective learning experience. Gain a new perspective on e-learning, and how technology can facilitate education Explore updated content, including coverage regarding learner interface, gamification, mobile learning, and individualization Discuss the experiences of others via targeted case studies, which cover good and not so good e-learning projects Understand key concepts through new examples that reinforce essential ideas and demonstrate their practical application Michael Allens Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition is an essential resource if you are studying for the e-Learning Instructional Design Certificate Program.

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William Sherif Learning C++ by Creating Games with UE4


Книга "Learning C++ by Creating Games with UE4".

6214 РУБ

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George Piskurich M. Rapid Instructional Design. Learning ID Fast and Right


The classic guide to instructional design, fully updated for the new ways we learn Rapid Instructional Design is the industry standard guide to creating effective instructional materials, providing no-nonsense practicality rather than theory-driven text. Beginning with a look at what «instructional design» really means, readers are guided step-by-step through the ADDIE model to explore techniques for analysis, design, development, intervention, and evaluation. This new third edition has been updated to cover new applications, technologies, and concepts, and includes many new templates, real-life examples, and additional instructor materials. Instruction delivery has expanded rapidly in the nine years since the second editions publication, and this update covers all the major advances in the field. The major instructional models are expanded to apply to e-learning, MOOCs, mobile learning, and social network-based learning. Informal learning and communities of practice are examined, as well. Instructional design is the systematic process by which instructional materials are designed, developed, and delivered. Designers must determine the learners current state and needs, define the end goals of the instruction, and create an intervention to assist in the transition. This book is a complete guide to the process, helping readers design efficient, effective materials. Learn the ins and outs of the ADDIE model Discover shortcuts for rapid design Design for e-learning, Millennials, and MOOCs Investigate methods for emerging avenues of instruction This book does exactly what a well-designed course should do, providing relevant guidance for anyone who wants to know how to apply good instructional design. Eminently practical and fully up-to-date, Rapid Instructional Design is the one-stop guide to more effective instruction.

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Arne Schneider IMS Learning Design als Grundlage fur die Gestaltung von e-Learning-Systemen


Diplomarbeit aus dem Jahr 2004 im Fachbereich Informatik - Wirtschaftsinformatik, Note: 1,3, Johann Wolfgang Goethe-Universität Frankfurt am Main, 74 Quellen im Literaturverzeichnis, Sprache: Deutsch, Abstract: In einem wachsenden Markt verteilter und unabgestimmter Entwicklungen und Technologien sind Standardisierungsmaßnahmen von entscheidender Bedeutung. Das Wachstum des e-Learning-Marktes und der damit einhergehende Wunsch nach Austauschbarkeit von Materialien (Contents) hat das Entstehen von Initiativen zur Schaffung von Standards gefördert. Um verteiltes Lernen zu ermöglichen, werden inzwischen unterschiedliche Spezifikationen entwickelt, die den Austausch von Lernmaterialien und Kursteilen unterstützen sollen. Das IMS Konsortium bietet mit dem IMS Learning Design und den darin eingebundenen Spezifikationen eine Lösung für die Integration und Wiederverwendbarkeit pädagogischer Elemente und Abläufe in Lehr-/ Lernszenarien.Der Autor Arne Schneider gibt einführend einen Überblick über Standardisierungsgremien und -maßnahmen im e-Learning-Umfeld. Seine Beschreibung des IMS Learning Designs bildet anschließend die Grundlage für eine Untersuchung zur Adaption der IMS Spezifikationen. In diesem Zusammenhang vergleicht er die unterschiedlichen Standards, deren Marktdurchdringung und beschreibt Adaptionsszenarien für das IMS Learning Design.Das Buch richtet sich an e-Learning Anbieter, an Kunden von e-Learning-Systemen und an alle, die sich über Standardisierungsaktivitäten im e...

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ECEL17 - The 3rd e-Learning Excellence Awards. An Anthology of Case Histories


E-Learning and blended learning are now well integrated into teaching and training. This method of education is being used from preschool through to postgraduate study, not to mention in business and industry.However, examples of high performing e-Learning applications are hard to find. For this reason, in 2015, ACPIL established the e-Learning Excellence Awards to showcase innovative examples of e-Learning use. These examples are presented through case histories which can be written by academics, teachers, business professionals or students. Examples are welcome from universities or schools as well as the private and public sectors. The Awards are now in their third year and the finals will be run alongside the European Conference on e-Learning in Porto, Portugal on the 26-27 October 2017.

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William Edwin Burkard Health by doing / E. Burkard, Raymond L. Chambers, Frederick W. Maroney

Anthony E. Horton Gravel Roads


Книга "Gravel Roads".

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More Sunanda Arun Virtual Classroom Module for Interactive Learning


Now scientist and educationist accepted that, 'Learning is a Multi-dimensional Activity.' Therefore Multimedia and network technologies are introduced and changed teaching and learning aspects in Education System. E-Learning provides better platform for individual and group learning across the space, time and place. Various authoring tools can be used to design non-linear learning in the form of Virtual Classroom Modules for the abstract, difficult, activity oriented subjects. This book describes how CD based learning package can be developed for theoretical concepts and laboratory activities. Also learning gain and understanding can be judged by in-built objective type of tests. Learning with VCM is interactive and enjoyable; since multimedia components replaces teacher. It is a great tool for independent self-learning. Laboratory activities on this platform enhances understnding and confidence in the student to handle real-life situations.

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Adum Joseph E-learning Technology acceptance, utilization and opportunity at Kampala International University Dar Es Salaam College


Master's Thesis from the year 2012 in the subject Pedagogy - Media Pedagogy, Kampala International University (Computer Science), course: Master of Science in Information System, language: English, abstract: ABSTRACTThe purpose of this research was to find out the acceptance and usage of e-learning technologies, the opportunities brought about by e-learning technologies, and challenges faced in e-learning at Kampala International University. The descriptive survey research design was used, and the respondents were students with a total population of 1780 who were randomly selected. The main instrument was a questionnaire that was distributed to the respondents. The researcher collected 267 completed questionnaires out of a total of 326. Data were analyzed using mean, standard deviation, frequency and statistics. The findings showed that Technology and System is the major factor influencing the acceptance of e-learning technology in Kampala International University. Average usage of e-learning technology was demonstrated at Kampala International University, and several important opportunities in education were determined. The students faced lack of technical support and access to computers as the main challenges when they needed to access course materials online and interaction with other online students. They also encountered several technological challenges such as access to computer equipments from the labs, technical skills to access computer technology and the e-learn...

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Gennadiy Zlobin Learning Python Design Patterns


Книга "Learning Python Design Patterns".

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Kyle Mew Learning Material Design


Книга "Learning Material Design".

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Takashi Iba Learning Patterns. A Pattern Language for Creative


In Creative Learning, learner creates opportunities for learning by himself/herself by launching and implementing his/her own project, and learn through actively creating with others. How can such a Creative Learning be achieved? The secrets are scribed in this book. Learning Patterns presents 40 distinct patterns that show tips, methods, and views for a Creative Learning. The Learning Patterns are written as a pattern language that summarizes the design knowledge that develops from a person's experience into the form of a pattern. It pairs a problem that occurs in a certain context of a design with its solution and gives it a name. Read through the pages and use any or all of the Learning Patterns to make your learning more creative!

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Brett Horton Umbrellas O.er Haloes


A book of poetry and life by Brett Horton, original as-is version

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